After settler’s encountered a violent xenophobic race, the “Xenos”, the galaxy finds itself under ruthless assault. There is no negotiation possible. Long-lost Alien secrets may hold the key to defeating these attacks.
Race for the Galaxy: Xeno Invasion is an expansion for the base game of Race for the Galaxy. It comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. Xeno Invasion adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, Xeno Invasion is not compatible with the other expansion story arcs.
Xeno Invasion is aimed at intermediate RFTG players, altering Explore to be mix-with-hand. It adds 51 game cards to the base set and includes a bonus Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters.
The Invasion game adds two new ways the game can end: by either repulsing or falling to the Xenos. In Produce, players can repair damaged worlds and donate goods to the war effort (earning VPs). Players can also earn VP awards by defeating their share of the Xeno attackers and having the highest military vs Xenos, while they lose the use of damaged worlds that they fail to defend (until they are repaired). The Xeno attacks take place at the end of each round, starting with round 3, and typically take less than 30 seconds to resolve so that players can immediately return to selecting their actions for the next round.
Can you build the most prosperous and powerful space empire while defending it from Xeno invasions? This game is perfect for between 2-5 players aged 13+. Available Here.
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