Several months ago, three Miskatonic University professors armed themselves with secret knowledge, travelled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region, for a while, but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…
Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards (including a complete playset of each). Pursue new deck-building strategies and new styles of play. You’ll need all the help you can get as you play the expansions two scenarios and encounter all manner of new terrors from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.
The Dunwich Legacy introduces two new scenarios, Extracurricular Activity and The House Always Wins that pit you against the forces defined by eleven new encounter sets. You’ll infiltrate the Clover Club and witness first-hand its shady and sometimes violent transactions. You’ll traverse the halls and greens of Miskatonic University. And if you’re lucky enough, and careful enough, you might just find Dr. Armitage’s missing colleagues and live (with your faculties intact) to tell the tale.
What secrets lie behind the sealed doors of Miskatonic University? Just how sinister are the gangsters that run Arkham’s Clover Club? What do the disappearances of Professors Rice and Morgan have to do with the events of Dunwich, several months back? Available here.
The Dunwich Legacy can be played with 1-2 players aged 14+ in an estimated time duration of 1-2 hours.
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